This is my 'Hit and fall' assignment. This piece has been a huge learning experience for me. We spent a week finessing it, and it's been forcing me to really start looking for the subtle things. The way the head turns, or the way the hand curls when the person moves. I haven't/hadn't been looking for those kinds of things till now, so it's really been an eye opener. I've enjoyed it though. It is frustrating, but strangely rewarding at the same time. Hope you enjoy!
Hey guys! This has been a great couple of weeks. I really feel like I'm improving. This assignment was for exaggeration. It was a lot of fun to do because I really enjoy making the characters look....silly. Like the Blue Sky, Ice Age style. I'm about 7 weeks into my body mechanics class that is being taught by none other than the very awesome Mark PullyBlank. Check out what he's worked on here. It's a blast to be in his class and to learn from him. Seriously. He like generates animation awesomeness.
Till next time,
Hey! This is my last pass on this assignment. It's a baseball pitch. Or as my instructor calls it...the art student pitch. Either way it's a pitch, and that's what matters. ;) I was only given a few days to work on it, so there are still kinks in the curves and everything isn't quite moving as nice as it should. Overall though, the flow of it is working. It was a great assignment because it had to be quick, as well as it was a simple, yet interesting action to animate.
This is what I've been working on for the last 2 weeks (give or take a few days.) The scene was to show weight in a character. It's funny to me because I can only see mistakes in it. Which is a good thing I guess, but it's a pain because it makes it hard to enjoy your finished piece. :D I am proud of it though, regardless of its flaws.